﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CoderJoe.WoW.Services
{
	public class CharacterItem
	{
		public int SlotIndex { get; set; }
		public int ItemId { get; set; }
		public int[] Gems { get; set; }
		public string Icon { get; set; }
		public int EnchantId { get; set; }
		public int CurrentDurability { get; set; }
		public int Durability { get; set; }

		public CharacterItem()
		{
			Gems = new int[3];
		}
	}
	//<item durability="45" gem0Id="41285" gem1Id="39998" gem2Id="0" icon="inv_helmet_29" 
	//id="41984" maxDurability="50" permanentenchant="3820" pickUp="PickUpCloth_Leather01" 
	//putDown="PutDownCloth_Leather01" randomPropertiesId="0" seed="2033861120" slot="0"/>
}
